Queensland Tertiary Admissions Centre

Bachelor of Games and Interactive Environments
418102
Information technology, Creative and Performing Arts
This degree allows the development of creative skills ranging from the technical to the artistic. You gain experience in the entire process of game and interactive media development, from identification and evaluation of ideas, cr […]
Full time Part time
Course Fee
CSP/$8330 (1st year contribution)
Start Date
Queensland University of Technology - Gardens Point
Course outline

This degree allows the development of creative skills ranging from the technical to the artistic.

You gain experience in the entire process of game and interactive media development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, through to the development and delivery of a final product.

You learn about the games and interactive environment industries through interacting with industry members, reviewing the development process of games and related products, and participating in class discussions.

You learn visualisation, interaction and communication techniques. You are introduced to generic programming concepts and problem-solving strategies, team work, and the ethical and social responsibilities of an interactive media professional.

This course is covered by the QUT Offer Guarantee and Year 12 Early Offer Scheme.

For more course information, visit Bachelor of Games and Interactive Entertainment at QUT.

Majors

Animation; game design; software technologies.

Admissions Criteria

For additional information about the admissions criteria for QUT and for this course, refer to QUT’s website.

Prerequisites

Applicant must be 16; Completion of Year 12 or attained age 18 years

Assumed knowledge

English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C); General Mathematics, or Mathematical Methods, or Specialist Mathematics (Units 3 & 4, C)

Minimum Selection thresholds (ATAR/Selection Rank) for semester/trimester/term 1, 2024
70.00
ATAR/Selection Rank profile for those offered places wholly or partly on the basis of ATAR/Selection Rank for semester/trimester/term 1, 2024

For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.

ATAR/Selection Rank excluding adjustment factors

96.35

ATAR/Selection Rank including adjustment factors

96.35

ATAR/Selection Rank excluding adjustment factors

80.05

ATAR/Selection Rank including adjustment factors

82.45

ATAR/Selection Rank excluding adjustment factors

66.55

ATAR/Selection Rank including adjustment factors

70.05

Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.

Student Profile by Applicant background for semester/trimester/term 1, 2024

For more information about the Student profile, please visit Student profile explained.

Number of students

20

Percentage of all students

39.2%

Number of students

<5*

Percentage of all students

<5*

Number of students

<5*

Percentage of all students

<5*

Number of students

17

Percentage of all students

33.3%

Number of students

0

Percentage of all students

0.0%

Number of students

N/P#

Percentage of all students

N/P#

Number of students

0

Percentage of all students

0.0%

All students

Number of students

51

Percentage of all students

100%

Notes

* “<5" – the number of students is less than 5
# N/P – Not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students

Career opportunities

Depending on subject choice: games/digital media programmer, game designer, simulation developer or designer, animator, film and television special effects developer, games/digital media reviewer, video games tester, web developer, software engineer.

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