The Bachelor of Game Programming is a specialised degree designed to develop the next generation of game programmers for the PC, mobile and console games sector. Developed in consultation with industry and delivered by experienced educators, the course combines rigorous theory with hands-on practice.
Grounded in core areas including C++, algorithms, data structures, mathematics, computer architecture, and software engineering, this degree equips you with the technical depth to engineer high-performance, real-time game systems from concept through to production. Cultivate advanced research capability, analytical thinking and problem-solving skills, and apply best-practice development processes while collaborating with game designers and artists on cross-disciplinary projects that mirror professional studio environments.
Area of study:
Computer architecture and operating systems
Game Programming
Algorithms and data structures
Rapid Game Prototype
Introduction to software engineering
Industry partners and work placements:
Complete 120 hours of real-world, relevant experience during your Bachelor of Game Programming.
You can choose between an internship or an industry live brief. Also, you will work on a double Capstone project.
You can source Work-Integrated Learning opportunities, including placements, through our Careers Connect database, all vetted for quality and relevance by Torrens University’s Learning Facilitators.
Work placement hours: Approximately 120 hours
Click here to view the fee details
Torrens University Australia

