Queensland Tertiary Admissions Centre

Diploma of Design/Bachelor of Game Design and Production
083540
Creative and Performing Arts
The Diploma of Design provides students with a solid foundation in creative practice, preparing them for diverse roles within the design and screen industries. Through a blend of hands‑on studio work and theoretical learning, students dev...
Full time Part time
Course Fee
fee/$26,500
Griffith College - Gold Coast/ Griffith University – Brisbane City (South Bank)
Start Date
Oct 2026
Mar 2027
Jun 2027
Duration

4 years Full time or 7 years Part time

Offer Rounds
, ,
Course outline

This higher education diploma provides a strong foundation in creative practice, preparing students for diverse roles across the design and screen industries. Through hands‑on studio work and theoretical learning, students develop core skills in visual communication, design thinking and contemporary creative technologies.
Upon successful completion of the diploma, students transition into the Griffith University’s Bachelor of Game Design and Production with credits, where you’ll be well connected to Brisbane’s thriving game development community and equipped to join the ranks of graduates working locally and internationally as game designers, game programmers, 3D artists and concept artists.
Refer to separate entries for Griffith College’s Diploma of Design and Griffith University’s Bachelor of Game Design and Production.

Griffith College

Majors

3D art and environments; Virtual production and VFX; Gameplay programming; Art direction; Character animation; Writing and development

Fee notes

Fees for the Diploma programs are subject to change each year. Please refer to Griffith College tuition fees published for each program and can be found at https://www.griffithcollege.edu.au/study-options/. To calculate your degree fees use the Fee Calculator at http://www.griffith.edu.au/students/enrolment-timetables-fees/paying-your-fees

Other requirements

It is recommended that students have their own laptop computer by the start of first year. Information on computers, computer configuration and recommended software should be discussed with the course convenor.

Prerequisites

Applicant must have completed Year 12 or equivalent

Assumed knowledge

English (Units 3 and 4, C)

Minimum Selection thresholds (ATAR/Selection Rank) for semester/trimester/term 1, 2026
ATAR/Selection Rank profile for those offered places wholly or partly on the basis of ATAR/Selection Rank for semester/trimester/term 1, 2026

For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.

Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.

Student Profile by Applicant background for semester/trimester/term 1, 2026

For more information about the Student profile, please visit Student profile explained.

Notes

Contact the institution for information.

Career opportunities

After completion of the bachelor; you may find roles in prop, environment, character or technical artist
gameplay, level, system or combat designer, gameplay programmer, 3D modeler, 2D or 3D animator
or a motion capture animator.

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